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Elevation levels

Raised surfaces pair a shadow with color.surface.raised; odd-card variant="elevated" uses elevation.md. Each specimen is drawn in its mode’s scope.

Elevation levels
TokenLightDark
elevation.nonenonenone
elevation.sm0 1px 2px rgb(0 0 0 / 0.08), 0 1px 3px rgb(0 0 0 / 0.08)0 1px 2px rgb(0 0 0 / 0.3), 0 1px 3px rgb(0 0 0 / 0.3)
elevation.md0 1px 2px rgb(0 0 0 / 0.12), 0 4px 12px rgb(0 0 0 / 0.08)0 1px 2px rgb(0 0 0 / 0.4), 0 4px 12px rgb(0 0 0 / 0.32)
elevation.lg0 4px 8px rgb(0 0 0 / 0.08), 0 12px 32px rgb(0 0 0 / 0.14)0 4px 8px rgb(0 0 0 / 0.32), 0 12px 32px rgb(0 0 0 / 0.48)
elevation.xl0 8px 16px rgb(0 0 0 / 0.1), 0 24px 64px rgb(0 0 0 / 0.2)0 8px 16px rgb(0 0 0 / 0.4), 0 24px 64px rgb(0 0 0 / 0.6)
Light
  • elevation.none
  • elevation.sm
  • elevation.md
  • elevation.lg
  • elevation.xl
Dark
  • elevation.none
  • elevation.sm
  • elevation.md
  • elevation.lg
  • elevation.xl